AI Insights · Timothy · April 2024
Top 5 iOS Racing Games in Belarus: Q1 2024 Performance
Discover the performance trends of the top 5 iOS racing games in Belarus during Q1 2024, including weekly downloads, revenue, and active users.
In the first quarter of 2024, the top 5 iOS racing games in Belarus exhibited varied performance trends in terms of weekly downloads, revenue, and active users, as revealed by Sensor Tower data.
CarX Street by CarX Technologies saw a fluctuating trend in its weekly downloads. Starting at around 1.1K in the first week of January, it peaked at 1.3K during the week of February 19 and ended the quarter at approximately 706 downloads. The game's weekly revenue showed a gradual decline from $71 in the first week to about $41 by the end of March. Active user numbers were relatively stable, starting the quarter at 8.3K and ending with 7.5K users.
Race Master 3D - Car Racing from SayGames LTD had a steady decrease in weekly downloads, beginning at 734 and dropping to 447 by the end of March. The revenue remained low throughout the quarter, with minor fluctuations, peaking at $27 in mid-February. Active users showed a declining trend, from 1.8K in early January to 1.5K by the end of March.
Bridge Race by SUPERSONIC STUDIOS LTD experienced a dip and subsequent recovery in downloads. Starting the quarter with 774 downloads, it saw a low of just 1 download in mid-February but recovered to 463 downloads by the end of March. Active users also fluctuated, beginning at 2.7K and ending the quarter with 2.2K users.
Need for Speed No Limits, published by Electronic Arts, had relatively stable weekly downloads, starting at 327 and ending with 254. The revenue was consistent, generally hovering around $6 to $9 throughout the quarter. Active users saw an increase from 1.6K in January to 2K in mid-March, before slightly declining to 1.5K by the end of the quarter.
Real Racing 3, also from Electronic Arts, displayed a gradual increase in downloads, starting at 198 and peaking at 355 in early March, before ending the quarter at 228. Revenue remained fairly steady, ranging between $14 and $21. Active users saw a peak at 1.4K in mid-March but ended at 1.2K.
For more detailed insights and data, visit Sensor Tower.